msgid ""
msgstr ""
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msgid "Axolotl"
msgstr "Axolotl"

msgid "Spawning will only be successful on clay."
msgstr ""

msgid "Bat"
msgstr "Fledermaus"

msgid "Spawning will only be successful between light levels of 0 and 3 at most times of the year, or 0 and 6 between 20 October and 3 November."
msgstr ""

msgid "Blaze"
msgstr "Lohe"

msgid "Chicken"
msgstr "Huhn"

msgid "Cod"
msgstr ""

msgid "Each mob spawned will form a school with the remainder of the mobs in the group."
msgstr ""

msgid "Cow"
msgstr "Kuh"

msgid "Mooshroom"
msgstr "Pilzkuh"

msgid "Creeper"
msgstr "Creeper"

msgid "Charged Creeper"
msgstr ""

msgid "Dolphin"
msgstr ""

msgid "Drowned"
msgstr ""

msgid "Baby Drowned"
msgstr ""

msgid "Drowned will spawn more frequently in this biome."
msgstr ""

msgid "Ender Dragon"
msgstr "Enderdrache"

msgid "Enderman"
msgstr "Enderman"

msgid "Endermite"
msgstr "Endermilbe"

msgid "Ghast"
msgstr "Ghast"

msgid "Ghast Fireball"
msgstr ""

msgid "Guardian"
msgstr "Wächter"

msgid "Guardians spawn less frequently in regions of the ocean which are exposed to the sky at the surface."
msgstr ""

msgid "Elder Guardian"
msgstr "Großer Wächter"

msgid "Hoglin"
msgstr ""

msgid "Baby Hoglin"
msgstr ""

msgid "Hoglins do not spawn above Nether Wart blocks."
msgstr ""

msgid "20% of Hoglins spawn as their baby variants."
msgstr ""

msgid "Zoglin"
msgstr ""

msgid "Sneak to dismount"
msgstr ""

msgid "Horse"
msgstr "Pferd"

msgid "Skeleton Horse"
msgstr "Skelettpferd"

msgid "Zombie Horse"
msgstr "Zombiepferd"

msgid "Donkey"
msgstr "Esel"

msgid "Mule"
msgstr "Maultier"

msgid "Iron Golem"
msgstr "Eisengolem"

msgid "Llama"
msgstr "Lama"

msgid "Ocelot"
msgstr "Ozelot"

msgid "Cat"
msgstr ""

msgid "This mob will spawn infrequently on grass or leaves when no obstructions exist within a volume @1 nodes in size around the center of such a node's upper surface."
msgstr ""

msgid "Parrot"
msgstr "Papagei"

msgid "on grass, leaves, or logs"
msgstr ""

msgid "Pig"
msgstr "Schwein"

msgid "Piglin"
msgstr ""

msgid "Piglin Brute"
msgstr ""

msgid "Zombie Piglin"
msgstr ""

msgid "Zombified Piglin"
msgstr ""

msgid "Pillager"
msgstr ""

msgid "Polar Bear"
msgstr "Eisbär"

msgid "on grass or snow blocks"
msgstr ""

msgid "The second polar bear in a group will always be spawned as a cub."
msgstr ""

msgid "Pufferfish"
msgstr ""

msgid "Rabbit"
msgstr "Kaninchen"

msgid "Killer Bunny"
msgstr "Killerkaninchen"

msgid "Ravager"
msgstr ""

msgid "Salmon"
msgstr ""

msgid "Sheep"
msgstr "Schaf"

msgid "Shulker"
msgstr "Shulker"

msgid "Silverfish"
msgstr "Silberfischchen"

msgid "Skeleton"
msgstr "Skelett"

msgid "Stray"
msgstr "Eiswanderer"

msgid "Moreover, the block where the mob is to spawn must be exposed to sky."
msgstr ""

msgid "Wither Skeleton"
msgstr "Witherskelett"

msgid "Slime"
msgstr "Schleim"

msgid "Magma Cube"
msgstr "Magmakubus"

msgid "Snow Golem"
msgstr "Schneegolem"

msgid "on grass nodes"
msgstr ""

msgid "This mob will spawn infrequently @1 with a surface occupying a full node when no obstructions exist within a volume @2 nodes in size around the center of such a node's upper surface, in light levels of 8 or greater."
msgstr ""

msgid "This mob will spawn between sea level and Y level -12 when the nodes above and below are water and no obstructions exist within a volume @1 nodes in size around the center of the base of the fluid node where spawning is being attempted."
msgstr ""

msgid "Spawning will only succeed in the absence of artificial lighting and if the natural light is @1 or dimmer."
msgstr ""

msgid "Spawning will only succeed between artificial light levels of 0 and @1."
msgstr ""

msgid "Spawning will only succeed between natural light levels of 0 and @1."
msgstr ""

msgid "Spawning will only succeed between artificial light levels of 0 and @1, and natural light levels of 0 and @2."
msgstr ""

msgid "Spider"
msgstr "Spinne"

msgid "Cave Spider"
msgstr "Höhlenspinne"

msgid "Squid"
msgstr "Tintenfisch"

msgid "Glow Squid"
msgstr ""

msgid "Glow Squid only spawn in absolute darkness at Y levels of 33 or below."
msgstr ""

msgid "Strider"
msgstr ""

msgid "Baby Strider"
msgstr ""

msgid "Tropical Fish"
msgstr ""

msgid "Vex"
msgstr "Plagegeist"

msgid "Villager"
msgstr "Dorfbewohner"

msgid "Armorer"
msgstr "Rüstungsschmied"

msgid "Butcher"
msgstr "Metzger"

msgid "Cartographer"
msgstr "Kartograph"

msgid "Cleric"
msgstr "Priester"

msgid "Farmer"
msgstr "Bauer"

msgid "Fisherman"
msgstr "Fischer"

msgid "Fletcher"
msgstr "Pfeilmacher"

msgid "Leatherworker"
msgstr "Lederarbeiter"

msgid "Librarian"
msgstr "Bibliothekar"

msgid "Mason"
msgstr ""

msgid "Shepherd"
msgstr "Schäfer"

msgid "Toolsmith"
msgstr ""

msgid "Weaponsmith"
msgstr ""

msgid "Nitwit"
msgstr "Dorftrottel"

msgid "Novice"
msgstr ""

msgid "Apprentice"
msgstr ""

msgid "Journeyman"
msgstr ""

msgid "Expert"
msgstr ""

msgid "Master"
msgstr ""

msgid "Evoker"
msgstr "Magier"

msgid "Illusioner"
msgstr "Illusionist"

msgid "Vindicator"
msgstr "Diener"

msgid "Zombie Villager"
msgstr "Dorfbewohnerzombie"

msgid "Wandering Trader"
msgstr ""

msgid "Trader Llama"
msgstr ""

msgid "Witch"
msgstr "Hexe"

msgid "Wither"
msgstr "Wither"

msgid "Wolf"
msgstr "Wolf"

msgid "on grass, snow blocks, coarse dirt, or podzol"
msgstr ""

msgid "Zombie"
msgstr "Zombie"

msgid "Baby Zombie"
msgstr ""

msgid "Husk"
msgstr "Wüstenzombie"

msgid "Baby Husk"
msgstr ""

msgid "5% of Zombies will spawn as their baby variants."
msgstr ""

msgid "5% of Husks will spawn as their baby variants."
msgstr ""

msgid "Husks will only spawn on nodes that are exposed to sky."
msgstr ""

