Mineclonia
Name: 0.118.0
Title: 0.118.0
- Translated using Weblate (Portuguese)
- Do not translate error message
- update-tr.sh
- Add locales for mcl_biome_dispatch and mcl_levelgen
- Run update-tr.sh
- Armor stand returns equipped armor
- Make returning armor work reliably
- Add locales I forgot to add
- Add missing depends to mcl_crafting_table
- Add API call to add villager professions
- Don't create multiple node search caches & reorganize documentation
- ; Miscellaneous corrections
- Add mcl_heads depends to mcl_farming
- Add beehives to mcl_trees depends
- Better hanging mangrove propagules
- Better documentation
- sunlight_propagates
- Fix bug with bone meal
- New content_ids
- New stage added
- Fixing UV mapping for stages 3 and 4
- Individual models
- Woodpecker fix
- Update Mangrove Tree features with variable mangrove growth stages
- Add hanging signs to deco_block group
- Don't keep mcode unbounded in emerge environments
- optional unidirectional redstone
- make unidirectional redstone setting default
- Use group instead of pattern match for slab_top
- Enable mods to define new-style village buildings
- Improve armor unequip accuracy when rightclicking
- Make a second search when piece cannot be covered
- Change armor stand unequip pointing values
- Fix warning calling get_player_by_name at startup
- Fixing hanging mangrove propagules models
- Do not create entities for double chests
- Remove unused mcl_chests_chest.obj file
- Fix usage of now deleted chest obj file
- Add message to LuaJIT test assertions
- Use correct grass coloring for lake borders
- Refactor makelake
- Evaluate palette index for each lake border node
- Disable ersatz generation on singlenode
- ; Fix typo in documentation
- Fixing error when extra_nodes are disabled
- Reliably trigger rightclick or scope when using spyglass
- Fixing dead bush drops
- Changing drop rarity back
- Fix random creeper drop being not so random
- Fix not working usage of table.shuffle for parrot's random mob sounds
- Add table.filter function
- Make random parrots sounds and random jukebox use table.filter func
- add optional filter to table.random_element, return keyset in table.filter
- table.keyset instead of filter
- Fix Parrot crash
- New elytra flight mechanics
- Fix and simplify player animation; Add smooth transition when take off & landing; Fix rocket boost persisted
- Fix glitch when riding horse whilst in elytra
- Remove elytra rocket usage limitation
- Add tooltip when trying to use broken elytra
- Add elytra tilt in player model animation
- Clean up
- Solve elytra_entity:step_fall_flying
- Fix crash when player disconnect while still attached to elytra
- Improve Elytra mechanics
- Implement Elytra fall damage
- Refactor item entity pickup to implement on_pickup callbacks
- Implement item pickup to offhand in core.item_pickup
- Fix creative scrollbar on Luanti version >=5.13
- Change nether fortress nether wart loot from mature plant to drop item.
- Fix lilac patches in singlenode mapgen
- Implement Tridents
- ; Import new Pixel Perfection textures
- Implement Drowned
- Balance spawner lists in DeepLukewarmOceans
- Rebalance Drowned spawning
- ; Correct Drowned model normals
- ; * mods/ITEMS/mcl_tridents/init.lua (trident): Define rarity to Rare.
- Permit applying generic enchantments to tridents
- Verify that target is valid before indexing its position in drowned:do_go_pos
- Launch tridents from dispensers as in MC Bedrock Edition &c.
- ; * ocean_ruins.lua: Typo.
- Arrange for item frames to respect _on_set_item_entity
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- mods/ENTITIES/mobs_mc/drowned.lua (should_swim): Verify
- Arrange for villagers and variants to flee drowned
- Permit wielding tridents in the offhand
- Define Trident wielditem transforms for Zombies and Zombie Villagers
- Indicate trident readiness in the HUD
- Prevent Drowned from setting inf as a velocity
- ; * init.lua: Luacheck.
- Properly handle semitransparency in trident textures
- Clear trident clip entity when launched with Riptide
- Dynamically apply calendar events and properly adapt head armor to mobs
- Fix generation of ocean ruin clusters
- Prevent crash during generation of leaves in jungle ruined portals
- Fix slime chunk detection and spawning criteria
- Display slime chunk information in the generation status HUD
- ; Fix magma cube spawner metadata
- Crimson Forest mob fixes
- Fix Piglin jubilation animation
- Spawn Striders in Crimson Forests
- Fix non-animated double chests
- Improve brewing GUI
- Fixing not diggable propagule
- Permit Riptide tridents to be launched while player is already airborne
- Properly guarantee immortality of trident entities
- Add trident sound effects
- Add trident sounds attribution
- Reintroduce omitted village schematics to the new village generator
- Fix crash in flower on_place for non-player use
- Add and use mcl_util.is_creative
- Optimize use texture alpha for nodes
- Change copper grate drawtype to "allfaces"
- Ensure items put in chiseled shelves are actually books
- Prevent node meta ghost dupe
- Make campfire particles go through chimnies
- Improve Cat model and correct behavioral discrepancies
- ; Fix animation issues in cat model
- Properly update old cats
- Don't permit tamed cats to be seduced by a different player
- Fix off-by-one errors in texture assignment
- ; Facilitate meging ocelot.lua
- Fix chest node names in Cat AI routines
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- mods/ITEMS/mcl_chests/init.lua (is_opened): Typo.
- ; * mods/ITEMS/mcl_chests/init.lua (is_opened): Another typo.
- Replacing minetest with core
- Some changes on respawn anchors
- Hanging signs and netherite armor
- Copper and pottery sherds
- Echo shard, candles, trident, glow lichen
- Armor trims (typo fix)
- Wind charge, glow item frame, tippped arrow
- Tuff blocks and powder snow
- Vaults, wolfs, slots and some fixes
- Optimize ABMs near ocean environments
- Further optimize surface freezing and dripping ABMs
- Optimize townaurora particle spawners
- Don't permit villagers cured from zombies to generate as nitwits
- Fix crash when mob is damaged by snowball projectile
- Fix another crash when hitter is nil
- New definitions for mcl_candles
- Permit aquatic mobs to spawn along beaches below water level
- Reintroduce .obj model for small chest
- Remove mcl_redstone_slab_signals setting
- Update shulker box models
- Add use_texture_alpha to shulker box inv item
- Use clip instead of blend mode for chest meshes
- Fix animated shulker bottom z-fighting
- Delete old spawning system
-
- mods/HELP/doc/doc_items/init.lua (build_formspec): Use new mob help text system.
- Delete obsolete `spawn_in_group(_min)' fields
- Arrange that monster spawners circumvent certain solid surface tests
- Fix crash on built-in map generators
- ; * mods/ENVIRONMENT/mcl_zombie_sieges/mod.conf: Also require mcl_biomes.
- Correct Dolphin and Squid spawning criteria
- Fix Wolf spawning in Mesa biomes
- Convert Cat, Wandering Trader, and patrol spawners to observe standard placement tests
- Port Zombie and Drowned reinforcement spawning to standard spawning system
- Small changes for mcl_flowerpots
- Changing flower pots interactions
- Added translation using Weblate (Esperanto)
- Translated using Weblate (Polish)
- Translated using Weblate (Polish)
- Translated using Weblate (Basque)
- Translated using Weblate (Russian)
- Translated using Weblate (Portuguese)
- Translated using Weblate (Esperanto)
- Translated using Weblate (Esperanto)
- Translated using Weblate (Portuguese (Brazil))
- Translated using Weblate (Russian)
- Translated using Weblate (Ukrainian)
- Run update-tr.sh
- Update credits
- Update version to 0.118.0
Commit Hash: 46e49a9396191db1602245e32b5814e3834f6779